Posted on 02-24-18, 03:16 pm (rev. 2 by newsuperhackboys on 02-24-18, 09:11 pm)

Red Goomba
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This is my first level I've uploaded to the depot! It is a sewer that takes place in a volcano. This level has 3 Star Coins and no secret exit. This level can only work in Newer.

Bugs:
There is a couple of glitches with the slopes on the ceiling. Don't know why but it seems to be the only major flaw with the tileset

Screenshots (From V1):



Downloads:
V2: https://drive.google.com/open?id=1Av9Qkz8w0qwl4G-1nZvcgrePFlYiEkfI
(Changed Beginning, More Multiplayer Friendly)
V1: https://drive.google.com/open?id=1bD6cZ3Tu66N02SJacr6_i4opWYK1Ey2L

Please give constructive criticism on the level.
Posted on 02-24-18, 04:12 pm (rev. 2 by Gamer Boy on 02-24-18, 04:15 pm)

Goomba
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Screenshots look interesting! Might give the level a try later. There's a couple things I'd like to point out based on the screenshots, though.

1) There aren't any "glitches" with the tileset; all the proper connectors for ceiling slopes can be found in the tileset if you look closely (unless you're not using the retail sewer tileset...?):

Had some trouble with this myself actually, since I'm also making a sewer level currently.

2) Moving the one-way gate in the first screen to the left enough for it to connect with the terrain would look nicer. There also doesn't seem to be any Layer 2 rock tiles behind the Layer 1 rock edges to connect it with the other Layer 2 rock tiles, though I can't tell for sure.

3) I'd keep spacing in mind, especially if you are making levels that can include multiplayer. Having Question Blocks at least three blocks above the ground on most occasions is recommended, and perhaps move the pipe in the last screen a bit further from the ground.

4) Zone 1 may be too small for the camera setting, and Star Coins don't appear in some cases if they're close to the top of a Zone, so I'd make sure those things are working if you haven't already (always play test your levels).

5) Add more randomization to the ground inside of the sewer walls (there's tiles in the tileset for this as well).

Your attention to detail is great (using invisible blocks so that the "shadow" part of the sewer tiles isn't blocked out, using lava falls behind coins in some instances, etc.), and it's always good to see people still hacking NSMBWii. Keep up the good work!

EDIT: Also, use [ imgs ] [ /imgs ] (without the spaces) for larger images. Makes it look nicer:

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Posted on 02-24-18, 05:42 pm

Red Goomba
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Alright, that was a really good post. I'll reply to a couple things:
1) There aren't any "glitches" with the tileset;

What I meant was when I play it, a couple of tiles are missing on the ceiling, yet in Reggie!, it is perfectly fine. That is what I meant by "glitches".

2) Moving the one-way gate in the first screen to the left enough for it to connect with the terrain would look nicer. There also doesn't seem to be any Layer 2 rock tiles behind the Layer 1 rock edges to connect it with the other Layer 2 rock tiles, though I can't tell for sure.
IDK what you just said here, derp. It seems like an interesting piece of criticism but I would like the sentence to maybe a bit easier to understand. Pictures maybe?




Posted on 02-24-18, 08:27 pm (rev. 1 by Gamer Boy on 02-24-18, 08:29 pm)

Goomba
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2) Moving the one-way gate in the first screen to the left enough for it to connect with the terrain would look nicer. There also doesn't seem to be any Layer 2 rock tiles behind the Layer 1 rock edges to connect it with the other Layer 2 rock tiles, though I can't tell for sure.
IDK what you just said here, derp. It seems like an interesting piece of criticism but I would like the sentence to maybe a bit easier to understand. Pictures maybe?

Sure! I've never used the volcano tileset until I took these pics, so I didn't know whether you put Layer 2 rocks behind Layer 1 (shown on the right side of the pic), or whether you didn't (shown on the left):

It looks like you did it properly, so... awesome!

Also, the pic on the left is how you placed the gate, and the pic on the right is how you should place it:


The difference isn't super noticeable with the volcano tileset, but with other ones you can really tell when the gate connects to the ground and when it doesn't.
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Posted on 02-24-18, 09:12 pm

Red Goomba
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I've decided to update the level and add a few changes:
V2: https://drive.google.com/open?id=1Av9Qkz8w0qwl4G-1nZvcgrePFlYiEkfI
(Changed Beginning, More Multiplayer Friendly)
Posted on 04-26-18, 12:38 am

Red Goomba
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I'd hate to bump this thread, but is anyone going to criticize this level? Sure, I've got criticism on fixing up the graphics but not the level design.